
They are actually being revised in fact to avoid some ‘cross compatibility’ issues, just like the SDX MIDI was this summer (which you may or may not know about).Īnyway, as long as you understand the above and do not painstakingly go through all the EZX-s that you own only to conclude that there are no ‘news sounds’ you can trigger that you didn’t already know by looking at the Key Layout PDF, that’s the only purpose of my clarification. The reason for this I cannot really explain. That I can see at least.Īnd yes, you are correct that some of the MIDI is mapped ‘strangely’ in the older EZX-s. Post by cevrero Thu 5:41 pm Thanks Hard toe, I got my Handsonic and Faderfox LX2 to play with Ez drummer by setting my 'midi from. Load the GM Drum Map using the drop-down menu at the bottom of the Drum Editor window. Next, open the EZ Player plugin and audition midi loops contained therein. Then, set the input of 2nd track (in the midi seciton of the channel in Mix View) to EZ Player. Insert AR Drums (Kontakt Player plugin) on the stereo track. Select No Drum Map to switch off the Drum Map feature for the track. Click on 'Map Wrap' and choose General Midi. It’s always wise to use this setting for your drum maps because most of the producers use this setting as default. So, while that chart is useful if you want to know what would happen if you programmed something outside of that range with a particular kit (that has documented specialist articulations there) then played it through another kit, it does not have value beyond this. The most common Drum Map is the GM Map, which stands for General MIDI Map. I think the only exception is for the tom rims in the ‘pop/rock’ set for historical reasons.
#Ezdrummer midi map pdf#
Right, as the guy behind the mapping I need to tell you however, that, anything not documented in the Key layout PDF for a particular kit can be found elsewhere between note 21 and 65.
